vPinOps deliberately does not invent a control standard. Visual Pinball already has one, the
whole community uses it, and it works out of the gate without you changing anything. The job here
is to tell you what it is, not to replace it.
the OpsLink card — the address and password to open on your phone, and whether the service is running
Esc, or Q — held
quit vPinOps. A tap does nothing on purpose: this is the same button you press to leave a table, so it takes about a second’s hold
A cabinet drives all of that from its own buttons — the flippers move the wheel and the start
button launches, so you never need a keyboard to browse and play.
Every one of the front end’s own controls can be rebound. Open Map my controls from the
vPinOps tray icon.
Press Add… next to an action, then press what you want it to be — a key, or a button on your
cabinet. Both go through the same path, so there is nothing different to do for a controller. An
action can hold several alternatives at once, each removable on its own, so adding one never
takes away what already worked.
There is always a way back to the defaults. That is not a nicety: bind quit to something you
cannot reach and you are locked out of your own front end.