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Roadmap

Under-promise, verify, then claim. A feature that breaks somebody’s library once is never tried again — so nothing appears under Today until it has been run on a real machine.

Everything below runs on Windows and macOS.

The wheel — browse, launch, return
Library scan and table state — validated, unchecked, held
Import — packages and loose files, every file accounted for
Media placement into medias/
Per-table screen settings written before launch
OpsLink — browse, launch, import, settings from any device on your network
Send a table from another device to the inbox
Tray app — vPinOps outlives its own windows
Steam games — Pinball FX and Pinball FX Midnight, on the wheel
Media fetch from vpinmediadb — fills empty slots only, never overwrites your art
Remappable controls — rebind the wheel’s own actions to a key or a cabinet button

The things actually being worked on.

Linux, end to endThe wheel and the screens are done — four surfaces on the right displays, tables launching and returning. Video playback is still the work, and Pinball FX there is a separate question again. More than one distribution is the other half.
An installerToday it is a folder you copy. On macOS that is close to normal already; on Windows a proper installer would make updates seamless.
Per-table Pinball FX entriesScroll to a specific FX table and press, instead of landing in the game’s own menu.
ThemesShip two or three excellent ones first; the theming system comes after, once it is clear what actually varies.

Not committed, and listed so the direction is visible.

Epic Games LauncherPinball FX and Pinball FX Midnight are reachable through Steam today. Epic is the obvious next store, and nothing has been decided.